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	<updated>2026-04-03T18:21:26Z</updated>
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		<id>https://twiki-dev.shelter.moe/index.php?title=Nerrhavia_(Queen)&amp;diff=99554</id>
		<title>Nerrhavia (Queen)</title>
		<link rel="alternate" type="text/html" href="https://twiki-dev.shelter.moe/index.php?title=Nerrhavia_(Queen)&amp;diff=99554"/>
		<updated>2024-12-08T00:32:29Z</updated>

		<summary type="html">&lt;p&gt;AFlamingCat: Trying to hide her resurrection in the species section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|maxwidth = 20&lt;br /&gt;
|tab1 = Info&lt;br /&gt;
|tab2 = Appearances&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Nerrhavia&lt;br /&gt;
|image=Nerrhavia_by_ArtsyNada.png&lt;br /&gt;
|caption1=By [[Fanworks/Artsy Nada|ArtsyNada]]&lt;br /&gt;
|aliases=*Tyrant of Cloth&lt;br /&gt;
*Tyrant of the Woven Citadel&lt;br /&gt;
*Ruler of the Woven Citadel&lt;br /&gt;
*Tyrant of Sands&lt;br /&gt;
*Tyrant of Chandrar&lt;br /&gt;
*Immortal Tyrant&lt;br /&gt;
*Immortal Queen&lt;br /&gt;
*Suzerain of Cloth&lt;br /&gt;
*Ruler of Clothkind&lt;br /&gt;
*Twisted Chamberlain of the Lacreous Courts&lt;br /&gt;
*Empress Nerrhavia&lt;br /&gt;
|species=*[[Humans|Human]] (&#039;&#039;Original Body&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;*[[String People|String Person]] (&#039;&#039;Post-Resurrection&#039;&#039;)&amp;lt;/div&amp;gt;&lt;br /&gt;
|gender=Female&lt;br /&gt;
|status=&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show Spoiler&amp;quot; data-collapsetext=&amp;quot;Hide Spoiler&amp;quot;&amp;gt;Alive (Resurrected)&amp;lt;/div&amp;gt;&lt;br /&gt;
|affiliation=*[[Nerrhavia&#039;s Fallen]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
|occupation=Queen&lt;br /&gt;
|residence=*[[Land of the Dead]] (&#039;&#039;Formerly&#039;&#039;)&lt;br /&gt;
*[[Az’kerash]]&#039;s Castle (&#039;&#039;Formerly&#039;&#039;) &lt;br /&gt;
|first appearance=[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]&lt;br /&gt;
|age=1,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nerrhavia&#039;&#039;&#039;, infamously known as the &#039;&#039;&#039;Immortal Tyrant&#039;&#039;&#039;, was a [Queen] who ruled for one thousand years before being overthrown, at which point her nation was renamed [[Nerrhavia Fallen|Nerrhavia’s Fallen]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nerrhavia appears to be Human, with parts of String-folk. Her skin is alabaster, with tattoos of magic. She is described as &amp;quot;perfect&amp;quot; by [[Cawe]].&amp;lt;ref&amp;gt;[[Chapter 8.32]]&amp;lt;/ref&amp;gt; She bore a wound from an axe buried halfway in her neck moments before her death.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In life, she wore a death&#039;s mask in her likeness, stained with blood, and flowing robes cut from a cloth like blood, woven with heartstring and malice.&amp;lt;ref&amp;gt;[[Chapter 8.78 F]]&amp;lt;/ref&amp;gt; At the time of her death, she wore a sheer white dress that revealed her shoulders and upper arms, and her lips and nails were painted red. Her hair was braided in the shape of a stinger.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her revived body has bronze skin with a faint pattern of black stitches.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Haughty and imperious, Nerrhavia was said to have commited acts of tyranny and evil so terrible, she is still reviled in the present day, thousands of years after her death. As the Immortal Tyrant, she conquered countless nations and crushed her enemies. However, her empire was a &amp;quot;nation ruled by laws,&amp;quot; and instituted a number of reforms, such as seatbelts on all flying carpets.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Furthermore, she ensured that anyone could rise to a position of power based on worth and merit, rather than the basis of birth or the cloth of their skin. At the height of its power, her empire was pronounced to be &amp;quot;safe and rich beyond belief.&amp;quot;&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VERef|10.17}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Nerrhavia is adept at getting into people&#039;s heads, and can get what she wants from them while knowing just how far she can push them. She stayed in power because she knew how to manage her courts, manipulating her enemies against each other and spotting treason.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; She is accomplished at rhetoric, being able to verbally outwit [[Az’kerash]] even while powerless at a ghost and technically at his mercy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nerrhavia was born as a Human commoner in the corrupt and failing Empire of Ateverha. She was a scribe before ascending into ruling her own empire, dominating [[Chandrar]] for nearly a thousand years as an infamous tyrant.&amp;lt;ref&amp;gt;{{VERef|Perspective and Past – Interlude}}&amp;lt;/ref&amp;gt; She had replaced her flesh with cloth.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/05/interlude-relationships/ Interlude - Relationships]&amp;lt;/ref&amp;gt; [[Belavierr Donamia|Belavierr]] was a friend and ally of hers in those days.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once she created her ideal empire, it endured for six hundred years. She was responsible for empowering the Merchant&#039;s Guild, resulting in its modern reputation as a contract broker and money-lender,&amp;lt;ref&amp;gt;[https://wanderinginn.com/2024/05/11/10-14/ Chapter 10.14]&amp;lt;/ref&amp;gt; and popularizing the use of contract Skills.&amp;lt;ref&amp;gt;{{VERef|10.15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, she became bored with the state of affairs and pushed for world domination, which failed and resulted in a rebellion to depose her. When her enemies came for her, she fled the final siege and chose to spite them rather than be brought to justice through trial and execution. She chose to kill herself in a final blaze that also destroyed the palace and her attackers.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; She had lived for exactly one thousand years. As a fitting end, her tomb had thusly been buried beneath the capital’s sewers and other infrastructure.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/15/8-36-h/ Chapter 8.36 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remnants of her empire was renamed to Nerrhavia’s Fallen, and the capital to [[Tyrant’s Rest]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/10/24/8-48-h/ Chapter 8.48 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
==== Volume 8 ====&lt;br /&gt;
{{TBA}}&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/09/22/8-43/ Chapter 8.43]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/10/06/interlude-perspective-and-past/ Interlude – Perspective and Past]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2021/12/29/8-61/ Chapter 8.61]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/04/13/8-79/ Chapter 8.79]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&lt;br /&gt;
&lt;br /&gt;
TBA From [https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&lt;br /&gt;
&lt;br /&gt;
=== Volume 9 ===&lt;br /&gt;
{{TBA}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 10 ===&lt;br /&gt;
{{TBA}}&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
As a ghost, Nerrhavia is capable of casting Tier 4 or 5 spells. She taught herself magic that doesn&#039;t require levels or Skills.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt; She specializes in contracts and diplomacy, being able to compel others to sign terms and conditions favoring her.  &lt;br /&gt;
&lt;br /&gt;
===Classes/Levels:===&lt;br /&gt;
&lt;br /&gt;
*[Queen] / [Tyrant] Lv. ? &amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/10/24/9-63/ Chapter 9.63]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&lt;br /&gt;
* [Give It To Me]&lt;br /&gt;
* [I Am the Origin of Contracts: By Right of Mendacity, I Annul Any Oath, I Shatter Every Pact]&lt;br /&gt;
* [Kingdom: Witness Their Demise]&lt;br /&gt;
* [Mass Execution: You All Look the Same to Me]&lt;br /&gt;
* [No One Leaves My Presence]&lt;br /&gt;
* [Summons of the Dread Tyrant: The Horror of Caexith]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;[Tell Me What You Truly Believe]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [Words Only For You and Me]&lt;br /&gt;
* ??? - Reapplies poison in the user&#039;s nails.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ??? - Slap someone with great force, and simultaneously sends a piercing slap across their entire living family line.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/05/03/8-85/ Chapter 8.85]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ??? - Becomes intangible like a ghost.&lt;br /&gt;
* ??? - Returns the Skill taken by [Give It To Me] and empowers it threefold.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2023/11/26/9-67-pt-1/ Chapter 9.67 (Pt. 1)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quests: ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#cc99ff;&amp;quot;&amp;gt;[Post: Mythical Quest]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quests Posted: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#db7fac;&amp;quot;&amp;gt;&amp;lt;Mythical Quest – The Fate of Pomle&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/09/12/9-58-o/ Chapter 9.58 O]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contracts:=== &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#cc99ff;&amp;quot;&amp;gt;&amp;lt;Contract of Munificent Terms to the Unworthy&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Her courts were called the Ageless Courts.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
*String People of Nerrhavia’s Fallen have an expletive based on her: “Nerrhavia’s bones guide me…”&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Nerrhavia is referenced several times by the Grand Design, with spells such as [Summon the Swarms of Nerrhavia’s Gardens] and classes such as [Servant of Nerrhavia].&lt;br /&gt;
*Her current minimum possible level is 69, extrapolated by her previously being higher level than Az&#039;kerash (78) and losing 10 levels at most from her resurrection.&lt;br /&gt;
*She has [[wikipedia:Hyperphantasia|hyperphantasia.]] &lt;br /&gt;
**&#039;&#039;&amp;quot;If she imagined eating a bowl of soup, she could tell you how it tasted.&#039;&#039; &#039;&#039;Other people simply had a pale image of what that might taste or feel like. Nerrhavia had always been able to pluck the string of an instrument and hear it sound in her head.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
*([https://wanderinginn.com/2021/07/25/8-32/ To] [[Merindue]]) “So there is the [[Erin Solstice|young woman]] I sought to unveil. &#039;&#039;There&#039;&#039; is hatred enough to cow lesser men and women. There is the woman who hides among the girl’s petty pretenses.”&lt;br /&gt;
*[https://wanderinginn.com/2021/10/06/interlude-perspective-and-past/ To ghosts &#039;&#039;allies&#039;&#039;:]&lt;br /&gt;
**“The worst thing that could happen has come to pass. We are damned. This is a disaster in our war; I would even venture to say this may be the end of us.”&lt;br /&gt;
**“You see, that you come, and I call you—I do not call you friends, for we never broke bread or shared water. I only call you &#039;&#039;allies&#039;&#039;, and the enemy oblivion. Even now, I tell you that we must, the whole of us, put aside ambitions to live. Cawe, you must speak to Erin Solstice and we to our factions. &#039;&#039;This must not splinter.&#039;&#039;”&lt;br /&gt;
* ([https://wanderinginn.com/2021/10/06/interlude-perspective-and-past/ To] Grand Emir) “I expected better of you, Grand Emir. Only a girl? &#039;&#039;Look.&#039;&#039; [[Erin Solstice|She]] sits there, in the company of the great ghosts. She had the sword. She had the &#039;&#039;light.&#039;&#039; Something turns on her. I would count her as a great ally or enemy had I lived. I will bet on one person to be a vessel for my will. And it will be her, not a scroll.”&lt;br /&gt;
*([https://wanderinginn.com/2022/04/10/8-78-f/ To] [[Erin Solstice|Erin]]) “What separates us from filth is not how we fall, but how we descend to meet our end. Raise your chin. Laugh in their faces and spit into damnation’s eyes.”&lt;br /&gt;
*([https://wanderinginn.com/2022/04/17/8-80/ To] [[Merindue]]) “Ah, practical. I knew there was a reason I found your company tolerable.”&lt;br /&gt;
*([https://wanderinginn.com/2022/05/03/8-85/ To herself]) “&#039;&#039;What a wretched body, without even the joys of taste.&#039;&#039; A disgrace for such a one as I.”&lt;br /&gt;
*([https://wanderinginn.com/2022/05/03/8-85/ To] [[Femar]]) “Come, little Drake. For your slight, I believe I &#039;&#039;will&#039;&#039; collect a bit of vengeance, even now. The end of the world is a fine time to revenge even the slightest grudge.”&lt;br /&gt;
*([https://wanderinginn.com/2022/05/03/8-85/ Thoughts]) &#039;&#039;One last spite upon Drakes, then. In honor of all that fell, let them remember us.&#039;&#039;&lt;br /&gt;
*([https://wanderinginn.com/2022/05/03/8-85/ To] [[Asale]]) &#039;&#039;“Levelless. Classless.&#039;&#039; One of the Rulebreakers. I didn’t think Drakes were smart enough to keep your kind around.&#039;&#039;”&#039;&#039;&lt;br /&gt;
*([https://wanderinginn.com/2022/05/03/8-85/ To] [[Az’kerash]]) “&#039;&#039;A vessel.&#039;&#039; Only a being as powerful as Khelta or the Witch of Webs could—&#039;&#039;take&#039;&#039; a soul. Trap it. We may face your mercies, but I will take any last harbor. Don’t you have…a &#039;&#039;soulprison?&#039;&#039;”&lt;br /&gt;
*([https://wanderinginn.com/2022/10/05/interlude-relationships/ To] [[Erin Solstice|Erin]]) “No, silly [Innkeeper]. No—because I think that if you had fallen into my kingdom when I first began to take it, or even later, when they screamed my name a thousand times, I would have made something of you. Something fierce and deadly, such that they would have called you the [General] who crushed any army. Or a [Queen] of your own, or perhaps just a [Witch] or the [Innkeeper] you are.”&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Queens]]&lt;br /&gt;
[[Category:Nerrhavia Fallen]]&lt;br /&gt;
[[Category:Chandrar]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Izril]]&lt;/div&gt;</summary>
		<author><name>AFlamingCat</name></author>
	</entry>
	<entry>
		<id>https://twiki-dev.shelter.moe/index.php?title=Mages&amp;diff=98828</id>
		<title>Mages</title>
		<link rel="alternate" type="text/html" href="https://twiki-dev.shelter.moe/index.php?title=Mages&amp;diff=98828"/>
		<updated>2024-10-16T00:31:50Z</updated>

		<summary type="html">&lt;p&gt;AFlamingCat: /* Overview */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mages&#039;&#039;&#039; are [[Classes]] pertaining to [[Magic]].  &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{quote&lt;br /&gt;
|quote=&#039;&#039;&amp;quot;[Mages] in general? Pah. Anyone can obtain the class or variations thereof, but they often stagnate and seldom reach Level 20. Indeed, the lack of centralized education between nations has given rise to lesser variations upon the basic [Mage] class. [Hedge Wizards], [Witch Doctors], the dubiously qualified [Spellswords], [Druids]…well I suppose [Druids] are an exception to the rule, and of course let us reserve most of our disdain for the so-called [Sorcerer]…&amp;quot;&#039;&#039;&lt;br /&gt;
|speaker=[[Pisces Jealnet]]&#039;s commentary on [Mages]{{ref|1.45}}&lt;br /&gt;
}}[Mages] are practitioners who cast spells from their internal reserves of mana. [Mage] potential is largely determined by talent and innate magical potential. &lt;br /&gt;
&lt;br /&gt;
As taught by Wistram and [[Eldavin]],&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VERef|Chapter 8.12 T}}&amp;lt;/ref&amp;gt; the four basic [Mage] techniques are as follows:&lt;br /&gt;
&lt;br /&gt;
* Foundation&lt;br /&gt;
** Basic magical theory and understanding of magic, as well as building up internal reserves of mana&lt;br /&gt;
* Acquisition&lt;br /&gt;
** Learning spells&lt;br /&gt;
* Materialization&lt;br /&gt;
** Performing spells, or putting magic into objects, such as a spell tome or artifact&lt;br /&gt;
* Theorization&lt;br /&gt;
** Creating new magic, or pushing past limits&lt;br /&gt;
&lt;br /&gt;
Generally, [Mages] have much more difficulty leveling than other classes. While a [Warrior] must simply challenge ever-greater foes in order to level, even Archmages of Wistram have a hard time leveling as [Mages] must not only study, but practice magic of great power.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot;&amp;gt;[https://wanderinginn.com/2020/02/23/7-09-k/ Chapter 7.09 K]&amp;lt;/ref&amp;gt; This has become even more difficult in the present day, as Archmage [[Zelkyr Amerwing|Zelkyr&#039;s]] test has blocked access to the higher floors of Wistram, where greater magic exists.  &lt;br /&gt;
&lt;br /&gt;
Typically, [Mages] memorize a limited number of spells in their mind, save for those they obtained from levelling up and can cast at any time. Without regular practice, it&#039;s possible for them to forget spells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/06/9-69-pt-1/ Chapter 9.69 H (Pt. 1)]&amp;lt;/ref&amp;gt; While [Mages] can theoretically learn and cast any magic by understanding the elements and basics of magical theory, most [Mages] prefer to rely on boxed spells obtained from the system of levelling, as they are less mana-intensive.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Said spells are generally used without significant modification due to the combination of the ease of casting that said lack of modification provides, and most mages not knowing significant modification is possible, For instance, when Pisces tried casting [Bone Dart] from the ground up, the Tier 1 spell was more intricate than usual and took him two minutes to re-configure.&amp;lt;ref&amp;gt;{{VERef|Chapter 9.49}}&amp;lt;/ref&amp;gt; Consequently, most modern [Mages] learn spells akin to copying a template, without understanding how the spell actually works, only that it does. This method of learning is called Explorer&#039;s Magic, as it is similar to how adventurers taught themselves magic by delving for spell books and scrolls, with the gaps in knowledge being filled in by [[Grand Design of Isthekenous|other rules]].  &lt;br /&gt;
== Abilities ==&lt;br /&gt;
[Mages] use mana to power their spells. They can refuel their internal reserves by passively absorbing the ambient mana in their surroundings, more actively through meditation, or mana potions. &lt;br /&gt;
&lt;br /&gt;
[Mages] seem to be more resistant to several kinds of magic, and can either shrug off certain spells or recover quicker than non-Mage classes - this holds especially true for mind-affecting spells&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]&amp;lt;/ref&amp;gt; and possibly seeing through illusions. Physical attacks however need to be warded off, even when caused by magical objects. &lt;br /&gt;
&lt;br /&gt;
== Specialization==&lt;br /&gt;
When a [Mage] advances into a unique class such as [Necromancer], [Cryomancer], and so on, they focus on that specific class. To pursue other types of magic, they must begin with the [Mage] class again, starting from Level 1.&amp;lt;ref name=&amp;quot;:4.27 H&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spellcaster Variations==&lt;br /&gt;
A [Mage] or [Magus] is commonly understood to be a general practitioner of magic. If they don&#039;t specialize, they may gain the class [High Mage] and [Grand Mage] eventually, possibly around Levels 30 and 40. It seems as if the term &amp;quot;Magus&amp;quot; is mostly used among [[Drakes]] and Dragons.&lt;br /&gt;
&lt;br /&gt;
By contrast, there are [Wizards], who would be considered more scholarly and wield magics in the form of prepared spells or items. It would be easiest to understand them as &#039;&#039;[Mages] who rely on wands&#039;&#039;, whereas a [Mage] may choose to use an artifact or not as the situation demands.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/14/7-29-b/ Chapter 7.29 B]&amp;lt;/ref&amp;gt; One is a general class, the other is specific, even cumbersome to obtain. &lt;br /&gt;
&lt;br /&gt;
[Shamans] get their magic from their community&#039;s collective power rather than their own innate potential, as well as from traditions and ideas. This also means it cannot be conventionally suppressed, like with anti-magic zones, but instead by shaking the community&#039;s will. Most species lean either towards arcane magic like [Mages] or towards shamanic magic, with the only species having an equitable mix of the two being [[Humans]] (who typically lean towards one depending on the civilization), [[Garuda]], and formerly [[Gnolls]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Then there are [Witches], whose magic is more specialized — a blend of alchemy and spellcraft — and are defined by their craft, meaning the type of magic they choose to practice. They rely on rituals and incantations to gather emotions or superstitions to power their spells.&amp;lt;ref&amp;gt;[[Chapter 6.41 E]]&amp;lt;/ref&amp;gt; Overall, [Witches] are generally considered weaker in purely magical terms to a [Mage] of the same level.&amp;lt;ref name=&amp;quot;:Interlude-Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude-Blackmage]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As opposed to [Mages] who must study their spells, [Sorcerers] are natural spellcasters who do the equivalent of ad-libbing spells. The advantage is that they don&#039;t have to spend as much time to learn their spells by reading spellbooks, though one of the downsides is that they are unable to cast big spells unless they&#039;ve reached a high level.&amp;lt;ref name=&amp;quot;:1.03 D&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other classes mentioned are [Warlocks], which deal with spirits, and [Magus], which seems to be the specific [Mage] classname for [[Drakes]].&lt;br /&gt;
&lt;br /&gt;
== List of Magic Classes ==&lt;br /&gt;
The following list breaks down the various classes that appeared so far in the story.&lt;br /&gt;
&lt;br /&gt;
=== Academic Specializations: ===&lt;br /&gt;
&lt;br /&gt;
* [Magus] - Unlike a typical [Mage] class, it has other connotations that sometimes indicated royalty, a bent towards academia, and so on.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Interlude – Hectval (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Ancient Magus] - Unique class for those who study history and recovers old magic.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
**[Grand Magus]&lt;br /&gt;
***[Grand Magus of Mind and Studies]&lt;br /&gt;
***[Grand Magus of the Empire]&lt;br /&gt;
**[High Magus]&lt;br /&gt;
**[Stone Magus]&lt;br /&gt;
**[Tome Magus]&lt;br /&gt;
* [Polymath] - Low Degree Combination of [Mage] and other Classes.&lt;br /&gt;
**[Genius Polymath]&lt;br /&gt;
*[Sage] - High Degree Combination of [Mage] and other Classes.&lt;br /&gt;
**[Great Sage]&lt;br /&gt;
**[Sage of a Hundred Thousand Secrets]&lt;br /&gt;
**[Sage of Wonders]&lt;br /&gt;
* [Wizard]&lt;br /&gt;
**[Wizard of Grand Protection]&lt;br /&gt;
&lt;br /&gt;
=== Body Magic Specializations: ===&lt;br /&gt;
*[Bloodmage] / [Blood Mage] - Specialized in Blood Magic&lt;br /&gt;
*[Death Mage]&lt;br /&gt;
**[[Necromancers|[Necromancer]]] - Specialized in Death Magic (may specialize further with bones, flesh, corpses etc.)&lt;br /&gt;
***[Artist of Bone]&lt;br /&gt;
****[Knight-Artisan of Bones]&lt;br /&gt;
***[Corpsemaster]&lt;br /&gt;
***[Necromancer of Flesh]&lt;br /&gt;
***[Necromancer of Reclaimed Grandeur]&lt;br /&gt;
***[Necromancer of Slaughter]&lt;br /&gt;
***[Ossific Necromancer] &lt;br /&gt;
****[Deathbane Necromancer]&lt;br /&gt;
*[Flesh Mage] - Specialized in altering Live Bodies&lt;br /&gt;
**[Formshaper] (alternate term for [Flesh Mage])&lt;br /&gt;
*[Oldblood Magus] - [[Oldblood Drakes]] that use the power of their own bloodline.&lt;br /&gt;
*[Plague Mage] - Specialized in illnesses&lt;br /&gt;
*[Shapeshifter Mage] - Specialized in shapeshifting magic&lt;br /&gt;
*[Sinew Magus] - Specialized in muscle enhancements and generating their power&lt;br /&gt;
&lt;br /&gt;
=== Ceremonial and Ritualistic Specialization: ===&lt;br /&gt;
*[Ritual Magi]&lt;br /&gt;
*[Ritualist]&lt;br /&gt;
*[&amp;lt;nowiki/&amp;gt;[[Witches|Witch]]] - Female caster-type who specialize to work with emotional connections and rituals.&lt;br /&gt;
** [Apprentice Witch]&lt;br /&gt;
*** [Spookie Apprentice] - Specialized to frighten and ennerve.&lt;br /&gt;
**[Cloth Witch]&lt;br /&gt;
**[Crow Witch] - Specialized in using a murder of crows for witchcraft.&lt;br /&gt;
**[Head Witch]&lt;br /&gt;
**[Stitch Witch] - Specialized in using anything related to stitching for witchcraft.&lt;br /&gt;
**[Tea Witch] - Specialized in using anything related to tea brewing for witchcraft.&lt;br /&gt;
**[Witch of Ash]&lt;br /&gt;
**[Witch of Flames]&lt;br /&gt;
**[Witch of Law] - Specialized in having witchcraft obtained from concepts of law and civilization.&lt;br /&gt;
**[Witch of Malice] - Specialized to draw power from strife and spite.&lt;br /&gt;
**[Witch of Remorse]&lt;br /&gt;
**[Witch of Second Chances]&lt;br /&gt;
**[Witch Teacher] - Teaches young witches&lt;br /&gt;
&lt;br /&gt;
=== Clairvoyance Specializations: ===&lt;br /&gt;
&lt;br /&gt;
* [Augur]&lt;br /&gt;
*[Diviner]&lt;br /&gt;
*[Fortune Teller]&lt;br /&gt;
*[Oracle]&lt;br /&gt;
**[Oracle of Calamity]&lt;br /&gt;
*[Scryer] / [Scrier] - Specialized in managing the [Scrying] spell more effectively.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Seer]&lt;br /&gt;
*[Soothsayer]&lt;br /&gt;
&lt;br /&gt;
=== Classification by Station: ===&lt;br /&gt;
*[&amp;lt;nowiki/&amp;gt;Apprentice Mage]&lt;br /&gt;
*[&amp;lt;nowiki/&amp;gt;[[Archmage]]] - Highest [Mage] class / Apex of all [Mage] classes&lt;br /&gt;
**[Archmage of Death] - Equal to an [Archmage] but specialized in Death Magic&lt;br /&gt;
***[Undying Lich, Myth of Death and Vengeance]&lt;br /&gt;
**[Archmage of Grasses]&lt;br /&gt;
**[Archmage of Metal] - Equal to an [Archmage] but specialized in metal magic?&lt;br /&gt;
**[Archmage of Sky] - Equal to an [Archmage] but specialized in aerial magic?&lt;br /&gt;
**[Archmage of Sands] - Equal to an [Archmage] but specialized in Sand Magic&lt;br /&gt;
** [Archmagus of Strength] - Equal to an [Archmage] but specialized in Physical Magic&lt;br /&gt;
** [Archmage of the Eternal Grasslands]&lt;br /&gt;
*[Grand Mage] - Educator and over level 40&lt;br /&gt;
* [Grand Magus] - Second highest [Mage] class / Below only [Archmage]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/31/7-26/ Chapter 7.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Grand Magus of Mind and Studies]&lt;br /&gt;
**[Grand Magus of the Empire]&lt;br /&gt;
*[Hedge Mage] / [Hedgemage] - Self-educated, usually low-level&lt;br /&gt;
**[Hedge Witch]&lt;br /&gt;
**[Hedge Wizard]&lt;br /&gt;
*[High Mage] - Generalist with high levels&lt;br /&gt;
*[High Magus]&lt;br /&gt;
*[Spellcaster] - Self-educated, like [Hedge Mage]&lt;br /&gt;
**[Novice Spellcaster]&lt;br /&gt;
&lt;br /&gt;
=== Combat Specializations: ===&lt;br /&gt;
*[Arcane Rogue]&lt;br /&gt;
*[Arcane Spear]&lt;br /&gt;
* [Arcane Warrior]&lt;br /&gt;
*[Armored Mages] - [Mages] in armor that blast bound spells from their gauntlets and rely on magical batteries.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/09/22/8-43/ Chapter 8.43]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Magearmor Soldier]&lt;br /&gt;
*[Arrow Magus]&lt;br /&gt;
* [Battle Caster]&lt;br /&gt;
*[Battlemage]&lt;br /&gt;
**[Graduate Battlemage]&lt;br /&gt;
*[Combat Mage]&lt;br /&gt;
*[Combat Sorceress]&lt;br /&gt;
*[Mage-Captain] or [Magic Captain] -  Variation of [Captain] class with specialty in magic&lt;br /&gt;
**[Pirate Mage-Captain] - Variation of [Pirate Captain] class with specialty in magic&lt;br /&gt;
*[Mage-Commander] - Variation of [Commander] class with specialty in magic&lt;br /&gt;
*[Mage Lieutenant] - Variation of [Lieutenant] class with specialty in magic&lt;br /&gt;
*[Mage-Knight] - Variation of [Knight] class with specialty in magic&lt;br /&gt;
**[Knight of Spells]&lt;br /&gt;
**[Knight-Artisan of Bones]&lt;br /&gt;
**[Magical Knight-Seeker of Mershi]&lt;br /&gt;
**[Spell Knight of Mercy]&lt;br /&gt;
*[Mage Marshall] - Variation of [Marshal] class with specialty in magic&lt;br /&gt;
*[Mage Strategist]/[Magic Strategist] - Variation of [Strategist] class with specialty in magic&lt;br /&gt;
**[Sorcerous Strategist]&lt;br /&gt;
**[Spellwater Strategist]&lt;br /&gt;
*[Magic Crossbowman] - Variation of [Crossbowman] that uses magic&lt;br /&gt;
*[Magic General] or [Mage-General] - Variation of [General] class with specialty in magic&lt;br /&gt;
**[Timekeeper General] - Time magic specialization&lt;br /&gt;
***[Timekeeper General, Wyrmsworn Champion]&lt;br /&gt;
*[Magic Soldier]&lt;br /&gt;
**[Veteran Magic Soldier]&lt;br /&gt;
*[Magical Warrior]&lt;br /&gt;
*[Master of Swords and Sorcery]&lt;br /&gt;
*[Rogue Mage] - Variation of [Rogue] class with specialty in magic&lt;br /&gt;
*[Runic Warrior]&lt;br /&gt;
*[Sorcerous Captain]&lt;br /&gt;
**[Sorcerous Major]/[Sorceress Major]&lt;br /&gt;
*[Spell Ambusher] - Specializes in surprise attacks&lt;br /&gt;
*[Spell Brigadier]&lt;br /&gt;
*[Spell Duelist] - Combination of [Mage] and [Duelist]&lt;br /&gt;
**[Duelist of Wistram]&lt;br /&gt;
*[Spellblade] -  Variant on [Spellsword], possesses Skills that enhance equipped artifacts.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Spellscourge]&lt;br /&gt;
*[Spellslinger] - Specialized in casting multiple Spells at once&lt;br /&gt;
**[Sharpshooter Spellslinger]&lt;br /&gt;
*[Spellsword] - Combination of [Mage] and [Warrior]&lt;br /&gt;
*[Warmage] / [War Mage]&lt;br /&gt;
**[Warmage Scout]&lt;br /&gt;
&lt;br /&gt;
=== Crafter Specializations: ===&lt;br /&gt;
*[Alchimagus] - Combined [Mage] and [Alchemist]&lt;br /&gt;
*[Artificer] - Crafter-type constructor of magical items&lt;br /&gt;
**[Golem-Maker] - Specializes in creating [[Golems]]&lt;br /&gt;
***[Golem Artificer]&lt;br /&gt;
*[Artisan Mage]&lt;br /&gt;
**[Artist of Bone] - Derived from Necromancy but with a focus on Bone manipulating for artistic purpose.&lt;br /&gt;
**[Magical Painter] - Making paintings that have magical effects.&lt;br /&gt;
*[Crafter Mage] - Focus on creation&lt;br /&gt;
*[Magical Weaver]&lt;br /&gt;
*[Magictech Engineer] - Combines magic and technology.&lt;br /&gt;
*[Runeshaper]&lt;br /&gt;
**[Rune Master] / [Runemistress]&lt;br /&gt;
***[Runemistress of Ger]&lt;br /&gt;
**[Runic Warrior]&lt;br /&gt;
**[Runecrafter]&lt;br /&gt;
**[Runesmith]&lt;br /&gt;
**[Runeworker]&lt;br /&gt;
*[Spellweaver]&lt;br /&gt;
*[Spellscribe] - Specialized in inscribing magical scrolls. They record the spells using magical ink and parchment and a process similar to a regular casting of the spell. The completed spell scrolls can then be activated by anyone without needing to use mana.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Specializations: ===&lt;br /&gt;
*[Elementalist] - Practitioner of elemental magic, recognizable by their focus on manipulating non-living matter:&lt;br /&gt;
**[Air Mage] - Specialized in Wind Magic&lt;br /&gt;
***[Aeromancer] - Specialized in Wind Magic&lt;br /&gt;
***[Wind Mage]&lt;br /&gt;
**[Bloodearth Mage]&lt;br /&gt;
**[Dark Mage] - Focused in Darkness Magic&lt;br /&gt;
***[Umbralmancer] - Specialized in Darkness Magic&lt;br /&gt;
**[Depth Mage] - Specialized in Darkness and Water magic&lt;br /&gt;
**[Fire Mage] - Focused in Fire magic&lt;br /&gt;
***[Pyromancer] - Specialized in Fire magic&lt;br /&gt;
***[Inferno Mage] / [Inferno Pyromancer] - Advancement from [Fire Mage] class&lt;br /&gt;
**[Geomancer] - Focused in Earth magic&lt;br /&gt;
***[Gem Mage] - Specialized in Gemstone-related magic&lt;br /&gt;
***[Sand Mage] - Specialized in Sand magic&lt;br /&gt;
***[Stone Magus]&lt;br /&gt;
***[Voice of the Earth]&lt;br /&gt;
**[Glass Mage]&lt;br /&gt;
***[Bloodglass Mage]&lt;br /&gt;
** [Ice Mage] - Focused in Ice Magic&lt;br /&gt;
***[Cryomancer] - Specialized in Ice Magic&lt;br /&gt;
****[Arctic Cryomancer] - Advancement from [Cryomancer] class&lt;br /&gt;
*****[Relicbound Arctic Cryomancer]&lt;br /&gt;
**** [Cryomancer of Masks] - Specialized [Cryomancer] class&lt;br /&gt;
**[Light Mage] - Specialized in Light magic&lt;br /&gt;
***[Illumination Mage]&lt;br /&gt;
***[Illusionist] - Specialized in illusion magic &lt;br /&gt;
****[Fairday Illusionist]&lt;br /&gt;
***[Solar Mage]&lt;br /&gt;
**[Lightning Mage] - Focused in Lightning/Electricity Magic&lt;br /&gt;
** [Water Mage] - Focused in Water Magic&lt;br /&gt;
***[Hydromancer] - Specialized in Water Magic&lt;br /&gt;
**[Weather Mage] - Specialized in Weather Magic&lt;br /&gt;
***[Rain Mage]&lt;br /&gt;
***[Stormwalker] - Combination of [Hydromancer] and [Aeromancer]&lt;br /&gt;
&lt;br /&gt;
=== Generalist Classes: ===&lt;br /&gt;
&lt;br /&gt;
* [Mage] - Starter Class for generally every beginner Mage&lt;br /&gt;
**[Prodigy Mage]&lt;br /&gt;
**[Skeleton Mage] - Starter Class only for an Undead Skeleton Mage&lt;br /&gt;
* [Magic Gifted] - Lowest magic-related class&lt;br /&gt;
*[Magic User] - Second-lowest magic-related class&lt;br /&gt;
*[Sorcerer] / [Sorceress]&lt;br /&gt;
**[Star Sorceror]&lt;br /&gt;
*[Wand User] - A low [Mage] class for those who only can use magic with a wand.&lt;br /&gt;
&lt;br /&gt;
=== Job-oriented Specializations: ===&lt;br /&gt;
*[Communication Mage] - Specialized in [Communication] Magic.&lt;br /&gt;
*[Court Mage] - Mage serving at a [[Nobility|Nobles]]&#039; or [[Royalty|Monarch]]&#039;s court&lt;br /&gt;
**[Royal Scholar of Magic] - Scholar Mage serving royalty. Generalist, but capable of casting many spells out of many disciplines.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Enchanter] / [Enchantress] - Specialized in enchantment magic and creating enchanted items&lt;br /&gt;
**[Lifewood Artifact Analysis Enchanter]&lt;br /&gt;
*[Famed Innkeeper of the Wizardly Home] - Consolidation of [Wizard] and [Innkeeper]&lt;br /&gt;
*[Guildmaster of Magic] - Guildmaster with magic or in charge of mages&lt;br /&gt;
*[Hireling Mage]&lt;br /&gt;
*[Link Mage] - Specialized in linking with other [Mages]&lt;br /&gt;
*[Mage Artist] - Artist with magic / Mage doing art&lt;br /&gt;
**[Artist of Bone] - Necromancer doing art&lt;br /&gt;
*[Paint Mage] - Mage doing paintings&lt;br /&gt;
**[Sketch Wizard]&lt;br /&gt;
* [Mage Hunter] - Hunter with magic / Hunter of mages&lt;br /&gt;
* [Mage Knight] - Knight with magic / Mage been knighted / Combat specialization&lt;br /&gt;
*[Mage Lady] / [Mage Lord] - [Noble] who learned magic / [Mage] elevated to nobility&lt;br /&gt;
**[Duke of Supreme Sorcery]&lt;br /&gt;
**[Spellbound Lady] / [Spellbound Lord] - [Noble] whose body has a concentrated amount of magic in it.&lt;br /&gt;
* [Mage Runner] - Runner with magic / Mage becoming a [Runner]&lt;br /&gt;
* [Mage Scribe] - Scribe for magic messages&lt;br /&gt;
*[Magic Merchant]&lt;br /&gt;
*[Magic Smith] - Variation of [Smith] class with focus on magical metals.&lt;br /&gt;
**[Forgiven Magic Smith]&lt;br /&gt;
**[Peerless Magic Smith]&lt;br /&gt;
*[Magic Trader]&lt;br /&gt;
*[Magical Artisan] - Artifact crafter&lt;br /&gt;
*[Magical Butcher] - [Butcher] with magic&lt;br /&gt;
*[[Innkeepers|[Magical Innkeeper]]] - Variation of [Innkeeper] class&lt;br /&gt;
*[Magical Scribe] - Scribe with magic (see also &amp;quot;Crafter specializations&amp;quot;)&lt;br /&gt;
*[Maid Mage] - Maid with magic / Mage employed as maid&lt;br /&gt;
*[Message Mage] - Specialized in [Message] Magic.&lt;br /&gt;
*[Necromancer Queen] - Variation of [Queen] class with focus on necromancy&lt;br /&gt;
*[Innkeeper of Spells]&lt;br /&gt;
**[Vice Innkeeper of Spells]&lt;br /&gt;
* [Queen of Necrocracy] - Variation of [Queen] class with a kingdom focused on necromancy&lt;br /&gt;
**[Queen of the Eternal Necrocracy]&lt;br /&gt;
*[Restoration Mage] - Mage capable of casting [Restoration] numerous times per day.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/10/8-00/ Chapter 8.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Ship Mage] / [Ship&#039;s Mage] - Mage that operate a ship enchantments.&lt;br /&gt;
**[Fleet Mage]&lt;br /&gt;
*[Sword Mage] - Smith or fighter with magic (see either Crafter- or Combat-Specializations.&lt;br /&gt;
&lt;br /&gt;
=== Nature Magic Specializations: ===&lt;br /&gt;
*[Druid] - Specialized in Nature Magic&lt;br /&gt;
**[Boneweaver Druid] - Specialized in handling animals bones&lt;br /&gt;
**[Druid of the Lucky World, Child of Omens; Ember of the Eternal Solstice] - Very high level [[Doombearers|Doombearer]] specialization.&lt;br /&gt;
**[Druid of the Old Ways]&lt;br /&gt;
**[Sea Druid]&lt;br /&gt;
**[Spiderweb Druid]&lt;br /&gt;
**[Spirit Shaman] - Specialized in spirits&lt;br /&gt;
**[Tantric Druid]&lt;br /&gt;
** [Vinetender Druid] - Can conjure magical wine&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/04/8-21-l/ Chapter 8.21 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Green Mage] - Specialized in plant-based magic&lt;br /&gt;
*[Herb Mage]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/10/8-12-t/ Chapter 8.12 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Naturalist Mage] - Specialization in magic combination with existing things.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Swarm Mage]&lt;br /&gt;
*[Swamp Mage] - Presumably living and working in and around swamps&lt;br /&gt;
*[Shaman] &lt;br /&gt;
**[Beekeeper Shaman]&lt;br /&gt;
**[Chief Shaman] - A Shaman who is leads a community of Shamans.&lt;br /&gt;
**[Dowser Shaman] - A Shaman who can find water sources.&lt;br /&gt;
**[Head Shaman]&lt;br /&gt;
**[Keeper of the Pasts] - A Shaman whose tribe duty is to remember the past.&lt;br /&gt;
**[Magic Paint Shaman] - A Shaman who uses paint as a medium for their magic.&lt;br /&gt;
**[Shaman of Purity]&lt;br /&gt;
**[Shaman of the Earth]&lt;br /&gt;
**[Shaman of the Eternal Grasslands]&lt;br /&gt;
**[Shaman of the Old Ways]&lt;br /&gt;
**[Shaman of Tribe and Plain]&lt;br /&gt;
**[Shamanic Warrior] - Not a Shaman but a Warrior empowered by one.&lt;br /&gt;
**[Stoneshaper Shaman]&lt;br /&gt;
**[Wild Shaman]&lt;br /&gt;
&lt;br /&gt;
=== Other Specializations: ===&lt;br /&gt;
*[Aegiscaster] - Specialized in Barrier Spells&lt;br /&gt;
*[Astromancer]&lt;br /&gt;
* [Barrier Mage] / [Barrier Magus] (see [Aegiscaster])&lt;br /&gt;
*[Copycat Spellcaster]&lt;br /&gt;
*[Dispeller] - Anti-magic specialist&lt;br /&gt;
*[Gravity Mage] - Specialized in Gravitation Magic&lt;br /&gt;
**[Gravitationist] - Specialized in Gravitation Magic&lt;br /&gt;
*[Hex Mage] / [Hexer] - Curse specialist&lt;br /&gt;
*[Magi of the Old Ways]&lt;br /&gt;
*[Magician]&lt;br /&gt;
**[Royal Magician] - Magician for [[Royalty]]&lt;br /&gt;
*[Magister]&lt;br /&gt;
*[She Who Summons Victory]&lt;br /&gt;
*[Teleportation Mage] / [Teleport Mage] - Specialized in Teleportation Spells.&lt;br /&gt;
*[Thaumaturge] - Magic that is more similar to Miracles then anything else.&lt;br /&gt;
*Time Magic Specializations&lt;br /&gt;
**[Chronomancer] - Specialized in time magic&lt;br /&gt;
**[Temporal Mage]&lt;br /&gt;
**[Time Mage]&lt;br /&gt;
**[Timekeeper General]&lt;br /&gt;
***[Timekeeper General, Wyrmsworn Champion]&lt;br /&gt;
*[Wardmaster] (&#039;&#039;Male&#039;&#039;) / [Wardmistress] / [Wardsmistress] (&#039;&#039;Female&#039;&#039;) - Specialist in Warding&lt;br /&gt;
*[Warlock] - Makes pacts with other beings&lt;br /&gt;
* [Witch Doctor]&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Skills&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;For&amp;lt;/u&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Adept Iceform]&lt;br /&gt;
|Ice Mages to form their Ice Spells faster.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Advanced Golem Shaping]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ambient Mana Gatherer]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Discovery (Weekly)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Toughness]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Area of Diffusion]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ashen Mana Well]&lt;br /&gt;
|Provides the User with a deeper reservoir of mana to draw upon, as well as charging their mana through ambient Death Magic.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Auto Spell]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Autocasting]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier: Arcane Spellguard]&lt;br /&gt;
|Barrier spells aren&#039;t easily dispelled or blasted.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier: Crystalline Defense]&lt;br /&gt;
|When overloaded, barriers will crack instead of disappearing and still offer protection until shattered.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Basic Concentration]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Basic Golem Shaping]&lt;br /&gt;
|Specialized Golems Making &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bound Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Binding and Containing a precast Spell, even Higher Tier ones, to be later used immediately, without having to recast it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Command Lesser Undead]&lt;br /&gt;
|Specialized Necromancers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Concentrate Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Fast Fireball]&lt;br /&gt;
|[Fast Fireball] Spell&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Control Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Copy Spell (Temporary)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Lifeglass]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Lifesand Golems]&lt;br /&gt;
|Specialized in making Lifesand Golems with blood.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Spectral Undead]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Crimson Earth Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Death Magic Proficiency]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Drain Death Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Eidetic Spell Memory]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enigmatic Clue: Spellcraft]&lt;br /&gt;
|Great Mage Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Expanded Range]&lt;br /&gt;
|Expanding a Spell area of effect.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flawless Magical Analysis]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[From Witchcraft, Sorcery Ariseth]&lt;br /&gt;
|Converting the [Witch] User&#039;s gathered Witchcraft, as mana fuel.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Quickshape]&lt;br /&gt;
|Ice Mages to change the shape of their Ice faster. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glaciersheet Ice]&lt;br /&gt;
|Ice Mages to make their Ice tougher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Far Cast]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Magic Affinity]&lt;br /&gt;
|Ice Specialized Mages&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Improved Mana Circulation]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Indirect Hex]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Intensify Spell]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Cast]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Layered Ward]&lt;br /&gt;
|Ward Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic of Will]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Thought]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Specialization: Sand]&lt;br /&gt;
|Sand Specialized Mages&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Pool]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Reserve]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Siphon (Object)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well]&lt;br /&gt;
|Mages Advanced Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well (Earthen)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master-Apprentice Spell]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Mana Runs Thick as Blood] &lt;br /&gt;
|The User mana pool becomes more denser and thus more effective. Also allows the User to store a bit of magical power each day.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rapid Casting]&lt;br /&gt;
|Casting Spells rapidly.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Recharge Minor Wand]&lt;br /&gt;
|Recharge a Minor Wand in a single night.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reinforce Spell] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reinforced Wards]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sanctum: Death Magic Leyline]&lt;br /&gt;
|User&#039;s home generates death mana.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Reflection Barrier (Lesser)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell School: Color Magic Proficiency]&lt;br /&gt;
|Providing the User with the learning and spellcraft of Color magic.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Refraction] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Call the Great Ancestors] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Pass Wounds]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Synchronize Spell] &lt;br /&gt;
|Multiple Spells to activate at the same time or rate.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Teacher of Magic (Universal)] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Weak Frost Resistance]&lt;br /&gt;
|Ice Specialized Mages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells ==&lt;br /&gt;
See [[Spells|Here]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*[Mage] classes fall under the &amp;lt;Intelligence&amp;gt; category as organized by the [[Grand Design of Isthekenous|Grand Design]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The highest leveled mage in history was the Mage of Magic&#039;s End, who reached Level 93.&amp;lt;ref&amp;gt;{{VERef|Chapter 8.81}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Mages|!]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>AFlamingCat</name></author>
	</entry>
	<entry>
		<id>https://twiki-dev.shelter.moe/index.php?title=Mages&amp;diff=98344</id>
		<title>Mages</title>
		<link rel="alternate" type="text/html" href="https://twiki-dev.shelter.moe/index.php?title=Mages&amp;diff=98344"/>
		<updated>2024-10-07T02:56:00Z</updated>

		<summary type="html">&lt;p&gt;AFlamingCat: The section was inaccurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mages&#039;&#039;&#039; are [[Classes]] pertaining to [[Magic]].  &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{quote&lt;br /&gt;
|quote=&#039;&#039;&amp;quot;[Mages] in general? Pah. Anyone can obtain the class or variations thereof, but they often stagnate and seldom reach Level 20. Indeed, the lack of centralized education between nations has given rise to lesser variations upon the basic [Mage] class. [Hedge Wizards], [Witch Doctors], the dubiously qualified [Spellswords], [Druids]…well I suppose [Druids] are an exception to the rule, and of course let us reserve most of our disdain for the so-called [Sorcerer]…&amp;quot;&#039;&#039;&lt;br /&gt;
|speaker=[[Pisces Jealnet]]&#039;s commentary on [Mages]{{ref|1.45}}&lt;br /&gt;
}}[Mages] are practitioners who cast spells from their internal reserves of mana. [Mage] potential is largely determined by talent and innate magical potential. &lt;br /&gt;
&lt;br /&gt;
As taught by Wistram and [[Eldavin]],&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VERef|Chapter 8.12 T}}&amp;lt;/ref&amp;gt; the four basic [Mage] techniques are as follows:&lt;br /&gt;
&lt;br /&gt;
* Foundation&lt;br /&gt;
** Basic magical theory and understanding of magic, as well as building up internal reserves of mana&lt;br /&gt;
* Acquisition&lt;br /&gt;
** Learning spells&lt;br /&gt;
* Materialization&lt;br /&gt;
** Performing spells, or putting magic into objects, such as a spell tome or artifact&lt;br /&gt;
* Theorization&lt;br /&gt;
** Creating new magic, or pushing past limits&lt;br /&gt;
&lt;br /&gt;
Generally, [Mages] have much more difficulty leveling than other classes. While a [Warrior] must simply challenge ever-greater foes in order to level, even Archmages of Wistram have a hard time leveling as [Mages] must not only study, but practice magic of great power.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot;&amp;gt;[https://wanderinginn.com/2020/02/23/7-09-k/ Chapter 7.09 K]&amp;lt;/ref&amp;gt; This has become even more difficult in the present day, as Archmage [[Zelkyr Amerwing|Zelkyr&#039;s]] test has blocked access to the higher floors of Wistram, where greater magic exists.  &lt;br /&gt;
&lt;br /&gt;
Typically, [Mages] memorize a limited number of spells in their mind, save for those they obtained from levelling up and can cast at any time. Without regular practice, it&#039;s possible for them to forget spells.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2023/12/06/9-69-pt-1/ Chapter 9.69 H (Pt. 1)]&amp;lt;/ref&amp;gt; While [Mages] can theoretically learn and cast any magic by understanding the elements and basics of magical theory, most [Mages] prefer to rely on boxed spells obtained from the system of levelling, as they are less mana-intensive.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Said spells are generally used without significant modification due to the combination of the ease of casting that said lack of modification provides, and most mages not knowing significant modification is possible, For instance, when Pisces tried casting [Bone Dart] from the ground up, the Tier 1 spell was more intricate than usual and took him two minutes to re-configure.&amp;lt;ref&amp;gt;{{VERef|Chapter 9.49}}&amp;lt;/ref&amp;gt; Consequently, most modern [Mages] learn spells akin to copying a template, without understanding how the spell actually works, only that it does. This method of learning is called Explorer&#039;s Magic, as it is similar to how adventurers taught themselves magic by delving for spell books and scrolls, with the gaps in knowledge are filled in by [[Grand Design of Isthekenous|other rules]].  &lt;br /&gt;
== Abilities ==&lt;br /&gt;
[Mages] use mana to power their spells. They can refuel their internal reserves by passively absorbing the ambient mana in their surroundings, more actively through meditation, or mana potions. &lt;br /&gt;
&lt;br /&gt;
[Mages] seem to be more resistant to several kinds of magic, and can either shrug off certain spells or recover quicker than non-Mage classes - this holds especially true for mind-affecting spells&amp;lt;ref&amp;gt;[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]&amp;lt;/ref&amp;gt; and possibly seeing through illusions. Physical attacks however need to be warded off, even when caused by magical objects. &lt;br /&gt;
&lt;br /&gt;
== Specialization==&lt;br /&gt;
When a [Mage] advances into a unique class such as [Necromancer], [Cryomancer], and so on, they focus on that specific class. To pursue other types of magic, they must begin with the [Mage] class again, starting from Level 1.&amp;lt;ref name=&amp;quot;:4.27 H&amp;quot;&amp;gt;[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spellcaster Variations==&lt;br /&gt;
A [Mage] or [Magus] is commonly understood to be a general practitioner of magic. If they don&#039;t specialize, they may gain the class [High Mage] and [Grand Mage] eventually, possibly around Levels 30 and 40. It seems as if the term &amp;quot;Magus&amp;quot; is mostly used among [[Drakes]] and Dragons.&lt;br /&gt;
&lt;br /&gt;
By contrast, there are [Wizards], who would be considered more scholarly and wield magics in the form of prepared spells or items. It would be easiest to understand them as &#039;&#039;[Mages] who rely on wands&#039;&#039;, whereas a [Mage] may choose to use an artifact or not as the situation demands.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/06/14/7-29-b/ Chapter 7.29 B]&amp;lt;/ref&amp;gt; One is a general class, the other is specific, even cumbersome to obtain. &lt;br /&gt;
&lt;br /&gt;
[Shamans] get their magic from their community&#039;s collective power rather than their own innate potential, as well as from traditions and ideas. This also means it cannot be conventionally suppressed, like with anti-magic zones, but instead by shaking the community&#039;s will. Most species lean either towards arcane magic like [Mages] or towards shamanic magic, with the only species having an equitable mix of the two being [[Humans]] (who typically lean towards one depending on the civilization), [[Garuda]], and formerly [[Gnolls]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Then there are [Witches], whose magic is more specialized — a blend of alchemy and spellcraft — and are defined by their craft, meaning the type of magic they choose to practice. They rely on rituals and incantations to gather emotions or superstitions to power their spells.&amp;lt;ref&amp;gt;[[Chapter 6.41 E]]&amp;lt;/ref&amp;gt; Overall, [Witches] are generally considered weaker in purely magical terms to a [Mage] of the same level.&amp;lt;ref name=&amp;quot;:Interlude-Blackmage&amp;quot;&amp;gt;[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude-Blackmage]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As opposed to [Mages] who must study their spells, [Sorcerers] are natural spellcasters who do the equivalent of ad-libbing spells. The advantage is that they don&#039;t have to spend as much time to learn their spells by reading spellbooks, though one of the downsides is that they are unable to cast big spells unless they&#039;ve reached a high level.&amp;lt;ref name=&amp;quot;:1.03 D&amp;quot;&amp;gt;[https://wanderinginn.com/2018/03/03/1-03-d/ Chapter 1.03 D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other classes mentioned are [Warlocks], which deal with spirits, and [Magus], which seems to be the specific [Mage] classname for [[Drakes]].&lt;br /&gt;
&lt;br /&gt;
== List of Magic Classes ==&lt;br /&gt;
The following list breaks down the various classes that appeared so far in the story.&lt;br /&gt;
&lt;br /&gt;
=== Academic Specializations: ===&lt;br /&gt;
&lt;br /&gt;
* [Magus] - Unlike a typical [Mage] class, it has other connotations that sometimes indicated royalty, a bent towards academia, and so on.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Interlude – Hectval (Pt. 2)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Ancient Magus] - Unique class for those who study history and recovers old magic.&amp;lt;ref name=&amp;quot;:7.09 K&amp;quot; /&amp;gt;&lt;br /&gt;
**[Grand Magus]&lt;br /&gt;
***[Grand Magus of Mind and Studies]&lt;br /&gt;
***[Grand Magus of the Empire]&lt;br /&gt;
**[High Magus]&lt;br /&gt;
**[Stone Magus]&lt;br /&gt;
**[Tome Magus]&lt;br /&gt;
* [Polymath] - Low Degree Combination of [Mage] and other Classes.&lt;br /&gt;
**[Genius Polymath]&lt;br /&gt;
*[Sage] - High Degree Combination of [Mage] and other Classes.&lt;br /&gt;
**[Great Sage]&lt;br /&gt;
**[Sage of a Hundred Thousand Secrets]&lt;br /&gt;
**[Sage of Wonders]&lt;br /&gt;
* [Wizard]&lt;br /&gt;
**[Wizard of Grand Protection]&lt;br /&gt;
&lt;br /&gt;
=== Body Magic Specializations: ===&lt;br /&gt;
*[Bloodmage] / [Blood Mage] - Specialized in Blood Magic&lt;br /&gt;
*[Death Mage]&lt;br /&gt;
**[[Necromancers|[Necromancer]]] - Specialized in Death Magic (may specialize further with bones, flesh, corpses etc.)&lt;br /&gt;
***[Artist of Bone]&lt;br /&gt;
****[Knight-Artisan of Bones]&lt;br /&gt;
***[Corpsemaster]&lt;br /&gt;
***[Necromancer of Flesh]&lt;br /&gt;
***[Necromancer of Reclaimed Grandeur]&lt;br /&gt;
***[Necromancer of Slaughter]&lt;br /&gt;
***[Ossific Necromancer] &lt;br /&gt;
****[Deathbane Necromancer]&lt;br /&gt;
*[Flesh Mage] - Specialized in altering Live Bodies&lt;br /&gt;
**[Formshaper] (alternate term for [Flesh Mage])&lt;br /&gt;
*[Oldblood Magus] - [[Oldblood Drakes]] that use the power of their own bloodline.&lt;br /&gt;
*[Plague Mage] - Specialized in illnesses&lt;br /&gt;
*[Shapeshifter Mage] - Specialized in shapeshifting magic&lt;br /&gt;
*[Sinew Magus] - Specialized in muscle enhancements and generating their power&lt;br /&gt;
&lt;br /&gt;
=== Ceremonial and Ritualistic Specialization: ===&lt;br /&gt;
*[Ritual Magi]&lt;br /&gt;
*[Ritualist]&lt;br /&gt;
*[&amp;lt;nowiki/&amp;gt;[[Witches|Witch]]] - Female caster-type who specialize to work with emotional connections and rituals.&lt;br /&gt;
** [Apprentice Witch]&lt;br /&gt;
*** [Spookie Apprentice] - Specialized to frighten and ennerve.&lt;br /&gt;
**[Cloth Witch]&lt;br /&gt;
**[Crow Witch] - Specialized in using a murder of crows for witchcraft.&lt;br /&gt;
**[Head Witch]&lt;br /&gt;
**[Stitch Witch] - Specialized in using anything related to stitching for witchcraft.&lt;br /&gt;
**[Tea Witch] - Specialized in using anything related to tea brewing for witchcraft.&lt;br /&gt;
**[Witch of Ash]&lt;br /&gt;
**[Witch of Flames]&lt;br /&gt;
**[Witch of Law] - Specialized in having witchcraft obtained from concepts of law and civilization.&lt;br /&gt;
**[Witch of Malice] - Specialized to draw power from strife and spite.&lt;br /&gt;
**[Witch of Remorse]&lt;br /&gt;
**[Witch of Second Chances]&lt;br /&gt;
**[Witch Teacher] - Teaches young witches&lt;br /&gt;
&lt;br /&gt;
=== Clairvoyance Specializations: ===&lt;br /&gt;
&lt;br /&gt;
* [Augur]&lt;br /&gt;
*[Diviner]&lt;br /&gt;
*[Fortune Teller]&lt;br /&gt;
*[Oracle]&lt;br /&gt;
**[Oracle of Calamity]&lt;br /&gt;
*[Scryer] / [Scrier] - Specialized in managing the [Scrying] spell more effectively.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Seer]&lt;br /&gt;
*[Soothsayer]&lt;br /&gt;
&lt;br /&gt;
=== Classification by Station: ===&lt;br /&gt;
*[&amp;lt;nowiki/&amp;gt;Apprentice Mage]&lt;br /&gt;
*[&amp;lt;nowiki/&amp;gt;[[Archmage]]] - Highest [Mage] class / Apex of all [Mage] classes&lt;br /&gt;
**[Archmage of Death] - Equal to an [Archmage] but specialized in Death Magic&lt;br /&gt;
***[Undying Lich, Myth of Death and Vengeance]&lt;br /&gt;
**[Archmage of Grasses]&lt;br /&gt;
**[Archmage of Metal] - Equal to an [Archmage] but specialized in metal magic?&lt;br /&gt;
**[Archmage of Sky] - Equal to an [Archmage] but specialized in aerial magic?&lt;br /&gt;
**[Archmage of Sands] - Equal to an [Archmage] but specialized in Sand Magic&lt;br /&gt;
** [Archmagus of Strength] - Equal to an [Archmage] but specialized in Physical Magic&lt;br /&gt;
** [Archmage of the Eternal Grasslands]&lt;br /&gt;
*[Grand Mage] - Educator and over level 40&lt;br /&gt;
* [Grand Magus] - Second highest [Mage] class / Below only [Archmage]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/05/31/7-26/ Chapter 7.26]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Grand Magus of Mind and Studies]&lt;br /&gt;
**[Grand Magus of the Empire]&lt;br /&gt;
*[Hedge Mage] / [Hedgemage] - Self-educated, usually low-level&lt;br /&gt;
**[Hedge Witch]&lt;br /&gt;
**[Hedge Wizard]&lt;br /&gt;
*[High Mage] - Generalist with high levels&lt;br /&gt;
*[High Magus]&lt;br /&gt;
*[Spellcaster] - Self-educated, like [Hedge Mage]&lt;br /&gt;
**[Novice Spellcaster]&lt;br /&gt;
&lt;br /&gt;
=== Combat Specializations: ===&lt;br /&gt;
*[Arcane Rogue]&lt;br /&gt;
*[Arcane Spear]&lt;br /&gt;
* [Arcane Warrior]&lt;br /&gt;
*[Armored Mages] - [Mages] in armor that blast bound spells from their gauntlets and rely on magical batteries.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://wanderinginn.com/2021/09/22/8-43/ Chapter 8.43]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[Magearmor Soldier]&lt;br /&gt;
*[Arrow Magus]&lt;br /&gt;
* [Battle Caster]&lt;br /&gt;
*[Battlemage]&lt;br /&gt;
**[Graduate Battlemage]&lt;br /&gt;
*[Combat Mage]&lt;br /&gt;
*[Combat Sorceress]&lt;br /&gt;
*[Mage-Captain] or [Magic Captain] -  Variation of [Captain] class with specialty in magic&lt;br /&gt;
**[Pirate Mage-Captain] - Variation of [Pirate Captain] class with specialty in magic&lt;br /&gt;
*[Mage-Commander] - Variation of [Commander] class with specialty in magic&lt;br /&gt;
*[Mage Lieutenant] - Variation of [Lieutenant] class with specialty in magic&lt;br /&gt;
*[Mage-Knight] - Variation of [Knight] class with specialty in magic&lt;br /&gt;
**[Knight of Spells]&lt;br /&gt;
**[Knight-Artisan of Bones]&lt;br /&gt;
**[Magical Knight-Seeker of Mershi]&lt;br /&gt;
**[Spell Knight of Mercy]&lt;br /&gt;
*[Mage Marshall] - Variation of [Marshal] class with specialty in magic&lt;br /&gt;
*[Mage Strategist]/[Magic Strategist] - Variation of [Strategist] class with specialty in magic&lt;br /&gt;
**[Sorcerous Strategist]&lt;br /&gt;
**[Spellwater Strategist]&lt;br /&gt;
*[Magic Crossbowman] - Variation of [Crossbowman] that uses magic&lt;br /&gt;
*[Magic General] or [Mage-General] - Variation of [General] class with specialty in magic&lt;br /&gt;
**[Timekeeper General] - Time magic specialization&lt;br /&gt;
***[Timekeeper General, Wyrmsworn Champion]&lt;br /&gt;
*[Magic Soldier]&lt;br /&gt;
**[Veteran Magic Soldier]&lt;br /&gt;
*[Magical Warrior]&lt;br /&gt;
*[Master of Swords and Sorcery]&lt;br /&gt;
*[Rogue Mage] - Variation of [Rogue] class with specialty in magic&lt;br /&gt;
*[Runic Warrior]&lt;br /&gt;
*[Sorcerous Captain]&lt;br /&gt;
**[Sorcerous Major]/[Sorceress Major]&lt;br /&gt;
*[Spell Ambusher] - Specializes in surprise attacks&lt;br /&gt;
*[Spell Brigadier]&lt;br /&gt;
*[Spell Duelist] - Combination of [Mage] and [Duelist]&lt;br /&gt;
**[Duelist of Wistram]&lt;br /&gt;
*[Spellblade] -  Variant on [Spellsword], possesses Skills that enhance equipped artifacts.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2020/03/29/7-15-r/ Chapter 7.15 R]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Spellscourge]&lt;br /&gt;
*[Spellslinger] - Specialized in casting multiple Spells at once&lt;br /&gt;
**[Sharpshooter Spellslinger]&lt;br /&gt;
*[Spellsword] - Combination of [Mage] and [Warrior]&lt;br /&gt;
*[Warmage] / [War Mage]&lt;br /&gt;
**[Warmage Scout]&lt;br /&gt;
&lt;br /&gt;
=== Crafter Specializations: ===&lt;br /&gt;
*[Alchimagus] - Combined [Mage] and [Alchemist]&lt;br /&gt;
*[Artificer] - Crafter-type constructor of magical items&lt;br /&gt;
**[Golem-Maker] - Specializes in creating [[Golems]]&lt;br /&gt;
***[Golem Artificer]&lt;br /&gt;
*[Artisan Mage]&lt;br /&gt;
**[Artist of Bone] - Derived from Necromancy but with a focus on Bone manipulating for artistic purpose.&lt;br /&gt;
**[Magical Painter] - Making paintings that have magical effects.&lt;br /&gt;
*[Crafter Mage] - Focus on creation&lt;br /&gt;
*[Magical Weaver]&lt;br /&gt;
*[Magictech Engineer] - Combines magic and technology.&lt;br /&gt;
*[Runeshaper]&lt;br /&gt;
**[Rune Master] / [Runemistress]&lt;br /&gt;
***[Runemistress of Ger]&lt;br /&gt;
**[Runic Warrior]&lt;br /&gt;
**[Runecrafter]&lt;br /&gt;
**[Runesmith]&lt;br /&gt;
**[Runeworker]&lt;br /&gt;
*[Spellweaver]&lt;br /&gt;
*[Spellscribe] - Specialized in inscribing magical scrolls. They record the spells using magical ink and parchment and a process similar to a regular casting of the spell. The completed spell scrolls can then be activated by anyone without needing to use mana.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Specializations: ===&lt;br /&gt;
*[Elementalist] - Practitioner of elemental magic, recognizable by their focus on manipulating non-living matter:&lt;br /&gt;
**[Air Mage] - Specialized in Wind Magic&lt;br /&gt;
***[Aeromancer] - Specialized in Wind Magic&lt;br /&gt;
***[Wind Mage]&lt;br /&gt;
**[Bloodearth Mage]&lt;br /&gt;
**[Dark Mage] - Focused in Darkness Magic&lt;br /&gt;
***[Umbralmancer] - Specialized in Darkness Magic&lt;br /&gt;
**[Depth Mage] - Specialized in Darkness and Water magic&lt;br /&gt;
**[Fire Mage] - Focused in Fire magic&lt;br /&gt;
***[Pyromancer] - Specialized in Fire magic&lt;br /&gt;
***[Inferno Mage] / [Inferno Pyromancer] - Advancement from [Fire Mage] class&lt;br /&gt;
**[Geomancer] - Focused in Earth magic&lt;br /&gt;
***[Gem Mage] - Specialized in Gemstone-related magic&lt;br /&gt;
***[Sand Mage] - Specialized in Sand magic&lt;br /&gt;
***[Stone Magus]&lt;br /&gt;
***[Voice of the Earth]&lt;br /&gt;
**[Glass Mage]&lt;br /&gt;
***[Bloodglass Mage]&lt;br /&gt;
** [Ice Mage] - Focused in Ice Magic&lt;br /&gt;
***[Cryomancer] - Specialized in Ice Magic&lt;br /&gt;
****[Arctic Cryomancer] - Advancement from [Cryomancer] class&lt;br /&gt;
**** [Cryomancer of Masks] - Specialized [Cryomancer] class&lt;br /&gt;
**[Light Mage] - Specialized in Light magic&lt;br /&gt;
***[Illumination Mage]&lt;br /&gt;
***[Illusionist] - Specialized in illusion magic &lt;br /&gt;
****[Fairday Illusionist]&lt;br /&gt;
***[Solar Mage]&lt;br /&gt;
**[Lightning Mage] - Focused in Lightning/Electricity Magic&lt;br /&gt;
** [Water Mage] - Focused in Water Magic&lt;br /&gt;
***[Hydromancer] - Specialized in Water Magic&lt;br /&gt;
**[Weather Mage] - Specialized in Weather Magic&lt;br /&gt;
***[Rain Mage]&lt;br /&gt;
***[Stormwalker] - Combination of [Hydromancer] and [Aeromancer]&lt;br /&gt;
&lt;br /&gt;
=== Generalist Classes: ===&lt;br /&gt;
&lt;br /&gt;
* [Mage] - Starter Class for generally every beginner Mage&lt;br /&gt;
**[Prodigy Mage]&lt;br /&gt;
**[Skeleton Mage] - Starter Class only for an Undead Skeleton Mage&lt;br /&gt;
* [Magic Gifted] - Lowest magic-related class&lt;br /&gt;
*[Magic User] - Second-lowest magic-related class&lt;br /&gt;
*[Sorcerer] / [Sorceress]&lt;br /&gt;
**[Star Sorceror]&lt;br /&gt;
*[Wand User] - A low [Mage] class for those who only can use magic with a wand.&lt;br /&gt;
&lt;br /&gt;
=== Job-oriented Specializations: ===&lt;br /&gt;
*[Communication Mage] - Specialized in [Communication] Magic.&lt;br /&gt;
*[Court Mage] - Mage serving at a [[Nobility|Nobles]]&#039; or [[Royalty|Monarch]]&#039;s court&lt;br /&gt;
**[Royal Scholar of Magic] - Scholar Mage serving royalty. Generalist, but capable of casting many spells out of many disciplines.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/08/22/8-38-h/ Chapter 8.38 H]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Enchanter] / [Enchantress] - Specialized in enchantment magic and creating enchanted items&lt;br /&gt;
**[Lifewood Artifact Analysis Enchanter]&lt;br /&gt;
*[Famed Innkeeper of the Wizardly Home] - Consolidation of [Wizard] and [Innkeeper]&lt;br /&gt;
*[Guildmaster of Magic] - Guildmaster with magic or in charge of mages&lt;br /&gt;
*[Hireling Mage]&lt;br /&gt;
*[Link Mage] - Specialized in linking with other [Mages]&lt;br /&gt;
*[Mage Artist] - Artist with magic / Mage doing art&lt;br /&gt;
**[Artist of Bone] - Necromancer doing art&lt;br /&gt;
*[Paint Mage] - Mage doing paintings&lt;br /&gt;
**[Sketch Wizard]&lt;br /&gt;
* [Mage Hunter] - Hunter with magic / Hunter of mages&lt;br /&gt;
* [Mage Knight] - Knight with magic / Mage been knighted / Combat specialization&lt;br /&gt;
*[Mage Lady] / [Mage Lord] - [Noble] who learned magic / [Mage] elevated to nobility&lt;br /&gt;
**[Duke of Supreme Sorcery]&lt;br /&gt;
**[Spellbound Lady] / [Spellbound Lord] - [Noble] whose body has a concentrated amount of magic in it.&lt;br /&gt;
* [Mage Runner] - Runner with magic / Mage becoming a [Runner]&lt;br /&gt;
* [Mage Scribe] - Scribe for magic messages&lt;br /&gt;
*[Magic Merchant]&lt;br /&gt;
*[Magic Smith] - Variation of [Smith] class with focus on magical metals.&lt;br /&gt;
**[Forgiven Magic Smith]&lt;br /&gt;
**[Peerless Magic Smith]&lt;br /&gt;
*[Magic Trader]&lt;br /&gt;
*[Magical Artisan] - Artifact crafter&lt;br /&gt;
*[Magical Butcher] - [Butcher] with magic&lt;br /&gt;
*[[Innkeepers|[Magical Innkeeper]]] - Variation of [Innkeeper] class&lt;br /&gt;
*[Magical Scribe] - Scribe with magic (see also &amp;quot;Crafter specializations&amp;quot;)&lt;br /&gt;
*[Maid Mage] - Maid with magic / Mage employed as maid&lt;br /&gt;
*[Message Mage] - Specialized in [Message] Magic.&lt;br /&gt;
*[Necromancer Queen] - Variation of [Queen] class with focus on necromancy&lt;br /&gt;
*[Innkeeper of Spells]&lt;br /&gt;
**[Vice Innkeeper of Spells]&lt;br /&gt;
* [Queen of Necrocracy] - Variation of [Queen] class with a kingdom focused on necromancy&lt;br /&gt;
**[Queen of the Eternal Necrocracy]&lt;br /&gt;
*[Restoration Mage] - Mage capable of casting [Restoration] numerous times per day.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/01/10/8-00/ Chapter 8.00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Ship Mage] / [Ship&#039;s Mage] - Mage that operate a ship enchantments.&lt;br /&gt;
**[Fleet Mage]&lt;br /&gt;
*[Sword Mage] - Smith or fighter with magic (see either Crafter- or Combat-Specializations.&lt;br /&gt;
&lt;br /&gt;
=== Nature Magic Specializations: ===&lt;br /&gt;
*[Druid] - Specialized in Nature Magic&lt;br /&gt;
**[Boneweaver Druid] - Specialized in handling animals bones&lt;br /&gt;
**[Druid of the Lucky World, Child of Omens; Ember of the Eternal Solstice] - Very high level [[Doombearers|Doombearer]] specialization.&lt;br /&gt;
**[Druid of the Old Ways]&lt;br /&gt;
**[Sea Druid]&lt;br /&gt;
**[Spiderweb Druid]&lt;br /&gt;
**[Spirit Shaman] - Specialized in spirits&lt;br /&gt;
**[Tantric Druid]&lt;br /&gt;
** [Vinetender Druid] - Can conjure magical wine&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/05/04/8-21-l/ Chapter 8.21 L]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Green Mage] - Specialized in plant-based magic&lt;br /&gt;
*[Herb Mage]&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/03/10/8-12-t/ Chapter 8.12 T]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[Naturalist Mage] - Specialization in magic combination with existing things.&amp;lt;ref&amp;gt;[https://wanderinginn.com/2021/11/17/8-52-mn/ Chapter 8.52 MN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [Swarm Mage]&lt;br /&gt;
*[Swamp Mage] - Presumably living and working in and around swamps&lt;br /&gt;
*[Shaman] &lt;br /&gt;
**[Beekeeper Shaman]&lt;br /&gt;
**[Chief Shaman] - A Shaman who is leads a community of Shamans.&lt;br /&gt;
**[Dowser Shaman] - A Shaman who can find water sources.&lt;br /&gt;
**[Head Shaman]&lt;br /&gt;
**[Keeper of the Pasts] - A Shaman whose tribe duty is to remember the past.&lt;br /&gt;
**[Magic Paint Shaman] - A Shaman who uses paint as a medium for their magic.&lt;br /&gt;
**[Shaman of Purity]&lt;br /&gt;
**[Shaman of the Earth]&lt;br /&gt;
**[Shaman of the Eternal Grasslands]&lt;br /&gt;
**[Shaman of the Old Ways]&lt;br /&gt;
**[Shaman of Tribe and Plain]&lt;br /&gt;
**[Shamanic Warrior] - Not a Shaman but a Warrior empowered by one.&lt;br /&gt;
**[Stoneshaper Shaman]&lt;br /&gt;
**[Wild Shaman]&lt;br /&gt;
&lt;br /&gt;
=== Other Specializations: ===&lt;br /&gt;
*[Aegiscaster] - Specialized in Barrier Spells&lt;br /&gt;
*[Astromancer]&lt;br /&gt;
* [Barrier Mage] / [Barrier Magus] (see [Aegiscaster])&lt;br /&gt;
*[Copycat Spellcaster]&lt;br /&gt;
*[Dispeller] - Anti-magic specialist&lt;br /&gt;
*[Gravity Mage] - Specialized in Gravitation Magic&lt;br /&gt;
**[Gravitationist] - Specialized in Gravitation Magic&lt;br /&gt;
*[Hex Mage] / [Hexer] - Curse specialist&lt;br /&gt;
*[Magi of the Old Ways]&lt;br /&gt;
*[Magician]&lt;br /&gt;
**[Royal Magician] - Magician for [[Royalty]]&lt;br /&gt;
*[Magister]&lt;br /&gt;
*[She Who Summons Victory]&lt;br /&gt;
*[Teleportation Mage] / [Teleport Mage] - Specialized in Teleportation Spells.&lt;br /&gt;
*[Thaumaturge] - Magic that is more similar to Miracles then anything else.&lt;br /&gt;
*Time Magic Specializations&lt;br /&gt;
**[Chronomancer] - Specialized in time magic&lt;br /&gt;
**[Temporal Mage]&lt;br /&gt;
**[Time Mage]&lt;br /&gt;
**[Timekeeper General]&lt;br /&gt;
***[Timekeeper General, Wyrmsworn Champion]&lt;br /&gt;
*[Wardmaster] (&#039;&#039;Male&#039;&#039;) / [Wardmistress] / [Wardsmistress] (&#039;&#039;Female&#039;&#039;) - Specialist in Warding&lt;br /&gt;
*[Warlock] - Makes pacts with other beings&lt;br /&gt;
* [Witch Doctor]&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;Skills&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |&amp;lt;u&amp;gt;For&amp;lt;/u&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Adept Iceform]&lt;br /&gt;
|Ice Mages to form their Ice Spells faster.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Advanced Golem Shaping]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ambient Mana Gatherer]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Discovery (Weekly)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Arcane Toughness]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Area of Diffusion]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ashen Mana Well]&lt;br /&gt;
|Provides the User with a deeper reservoir of mana to draw upon, as well as charging their mana through ambient Death Magic.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Auto Spell]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Autocasting]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier: Arcane Spellguard]&lt;br /&gt;
|Barrier spells aren&#039;t easily dispelled or blasted.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Barrier: Crystalline Defense]&lt;br /&gt;
|When overloaded, barriers will crack instead of disappearing and still offer protection until shattered.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Basic Concentration]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Basic Golem Shaping]&lt;br /&gt;
|Specialized Golems Making &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Bound Spell: (&#039;&#039;Spell&#039;&#039;)]&lt;br /&gt;
|Binding and Containing a precast Spell, even Higher Tier ones, to be later used immediately, without having to recast it.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Command Lesser Undead]&lt;br /&gt;
|Specialized Necromancers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Concentrate Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Conjure Fast Fireball]&lt;br /&gt;
|[Fast Fireball] Spell&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Control Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Copy Spell (Temporary)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Lifeglass]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Lifesand Golems]&lt;br /&gt;
|Specialized in making Lifesand Golems with blood.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Create Spectral Undead]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Crimson Earth Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Death Magic Proficiency]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Drain Death Mana]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Eidetic Spell Memory]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Enigmatic Clue: Spellcraft]&lt;br /&gt;
|Great Mage Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Expanded Range]&lt;br /&gt;
|Expanding a Spell area of effect.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Flawless Magical Analysis]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[From Witchcraft, Sorcery Ariseth]&lt;br /&gt;
|Converting the [Witch] User&#039;s gathered Witchcraft, as mana fuel.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Frozen Quickshape]&lt;br /&gt;
|Ice Mages to change the shape of their Ice faster. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Glaciersheet Ice]&lt;br /&gt;
|Ice Mages to make their Ice tougher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Greater Far Cast]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Ice Magic Affinity]&lt;br /&gt;
|Ice Specialized Mages&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Improved Mana Circulation]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Indirect Hex]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Intensify Spell]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Invisible Cast]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Layered Ward]&lt;br /&gt;
|Ward Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic of Will]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magic Thought]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Magical Specialization: Sand]&lt;br /&gt;
|Sand Specialized Mages&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Pool]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Reserve]&lt;br /&gt;
|Mages Basic Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Siphon (Object)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well]&lt;br /&gt;
|Mages Advanced Skill&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Mana Well (Earthen)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Master-Apprentice Spell]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [My Mana Runs Thick as Blood] &lt;br /&gt;
|The User mana pool becomes more denser and thus more effective. Also allows the User to store a bit of magical power each day.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Rapid Casting]&lt;br /&gt;
|Casting Spells rapidly.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [Recharge Minor Wand]&lt;br /&gt;
|Recharge a Minor Wand in a single night.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reinforce Spell] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Reinforced Wards]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Sanctum: Death Magic Leyline]&lt;br /&gt;
|User&#039;s home generates death mana.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Reflection Barrier (Lesser)]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell School: Color Magic Proficiency]&lt;br /&gt;
|Providing the User with the learning and spellcraft of Color magic.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Spell Refraction] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Call the Great Ancestors] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Summoning: Pass Wounds]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Synchronize Spell] &lt;br /&gt;
|Multiple Spells to activate at the same time or rate.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Teacher of Magic (Universal)] &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[Weak Frost Resistance]&lt;br /&gt;
|Ice Specialized Mages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells ==&lt;br /&gt;
See [[Spells|Here]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*[Mage] classes fall under the &amp;lt;Intelligence&amp;gt; category as organized by the [[Grand Design of Isthekenous|Grand Design]].&amp;lt;ref&amp;gt;[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The highest leveled mage in history was the Mage of Magic&#039;s End, who reached Level 93.&amp;lt;ref&amp;gt;{{VERef|Chapter 8.81}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Refbox}}&lt;br /&gt;
[[Category:Mages|!]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>AFlamingCat</name></author>
	</entry>
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