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Orefell was the first actual city that would be attacked by the monsters, but it did not have any large standing force to defend it. Instead, it had to rely on help from nearby cities and a few teams of adventurers. Those that initially joined the defense included [[Gershal]] from Vaunt who arrived with 400 soldiers and the gold-rank [[Adventurers|adventuring]] teams The [[Horns of Hammerad]], [[Halfseekers]], Spoken Vow, and A Pact of Flame and Sword. They were also joined by a few lower ranked teams including [[The Pride of Kelia]]. The adventurers were helped slightly by [[Erin Solstice|Erin]] and [[Lyonette du Marquin|Lyonette]] using their boon skills to buff [[Pisces Jealnet|Pisces]] and [[Moore]] respectively. With them all together it was abundantly clear that the defending forces were horribly outnumbered and would have to perform a retreating defense. As the battle got closer, more forces joined the defense starting with The [[Silver Swords]] who rushed over, and unexpected military additions such as a coalition of armies from local cities led by [[Forount]] of [[Wales]] who led 4,000 troops and a group of [[dwarves]] representing [[Deríthal-Vel]] that numbered 200. These final forces arrived just as the monsters were starting the attack and were split off from the predominantly human armies. A proportionate force moved off from the monsters to attack the dwarves and the rest went towards the human defenders. The fighting lasted for eight minutes before a retreat was called and the adventurers managed to fight their way over to the dwarves. All of the defending parties were hurt, but they managed to turn the fight into a longer skirmish instead of a direct confrontation. It was not sustainable though especially once they got to the fleeing cityfolk. The adventurers started considering when to flee when [[Ceria Springwalker|Ceria]]'s [Dangersense] went off for the first time. | Orefell was the first actual city that would be attacked by the monsters, but it did not have any large standing force to defend it. Instead, it had to rely on help from nearby cities and a few teams of adventurers. Those that initially joined the defense included [[Gershal]] from Vaunt who arrived with 400 soldiers and the gold-rank [[Adventurers|adventuring]] teams The [[Horns of Hammerad]], [[Halfseekers]], Spoken Vow, and A Pact of Flame and Sword. They were also joined by a few lower ranked teams including [[The Pride of Kelia]]. The adventurers were helped slightly by [[Erin Solstice|Erin]] and [[Lyonette du Marquin|Lyonette]] using their boon skills to buff [[Pisces Jealnet|Pisces]] and [[Moore]] respectively. With them all together it was abundantly clear that the defending forces were horribly outnumbered and would have to perform a retreating defense. As the battle got closer, more forces joined the defense starting with The [[Silver Swords]] who rushed over, and unexpected military additions such as a coalition of armies from local cities led by [[Forount]] of [[Wales]] who led 4,000 troops and a group of [[dwarves]] representing [[Deríthal-Vel]] that numbered 200. These final forces arrived just as the monsters were starting the attack and were split off from the predominantly human armies. A proportionate force moved off from the monsters to attack the dwarves and the rest went towards the human defenders. The fighting lasted for eight minutes before a retreat was called and the adventurers managed to fight their way over to the dwarves. All of the defending parties were hurt, but they managed to turn the fight into a longer skirmish instead of a direct confrontation. It was not sustainable though especially once they got to the fleeing cityfolk. The adventurers started considering when to flee when [[Ceria Springwalker|Ceria]]'s [Dangersense] went off for the first time. | ||
The sound she heard was bells ringing which ended up being from a different source. [Crusaders] from [[Liscor]] realized the glory of the battle and called a crusade against the monster horde. They requisitioned armor from the hive, inducted new [Crusaders], and went forth using the antinium's secret tunnels heading north. They arrived in time to attack the monsters and show the world high-level antinium [Crusaders] that used faith based combat. The new antinium were able to staunch the bleeding but not completely turn the tides against the monsters. Artur did have another trick up his sleeve though, he saved Gershal and used his most recent skill to summon 100 of the strongest forces in the [[Liscorian Army]] including Squad 5. They quickly joined the fighting and soon after the [[ | The sound she heard was bells ringing which ended up being from a different source. [Crusaders] from [[Liscor]] realized the glory of the battle and called a crusade against the monster horde. They requisitioned armor from the hive, inducted new [Crusaders], and went forth using the antinium's secret tunnels heading north. They arrived in time to attack the monsters and show the world high-level antinium [Crusaders] that used faith based combat. The new antinium were able to staunch the bleeding but not completely turn the tides against the monsters. Artur did have another trick up his sleeve though, he saved Gershal and used his most recent skill to summon 100 of the strongest forces in the [[Liscorian Army]] including Squad 5. They quickly joined the fighting and soon after the [[Beriad of the Antinium]] were teleported to the battle as well. Before they could go, [[Peki]] quickly enlisted in Liscor's army and joined them to get experience leading an army of antinium. These new armies and their tactics did start to turn the battle around. [[Squad 5]] had artifacts that they'd taken from [[Az’muzarre Tribe]] and some of the [Crusaders] had preserved Erin's glory flame and used it to coat their weapons and bodies. The monsters had an ace as well though. As the battle started turning, the bossels released the [[Void Goats|Void Eater Goat]]. | ||
It started out attacking the adventurers but they could do nothing to pin it down as it ate matter, magic, and even skills. The void goat turned away as the adventurers ran, and the goat started attacking monsters and the other defenders next. It shredded through everything it met including over a hundred antinium. The first thing that gave it pause was the [Templar] it came across. It could consume the [Templar] but it could not eat the faith magic. The solution the goat found was to eat as many antinium as possible to make up for this. Just as the goat started towards the antinium again, Goblins came flying in to join the battle. The [[Flooded Waters Tribe]] had experience with these kinds of monsters and wanted the reward from Erin's quest, so they attacked the Void Goat knowing that they should use area of effect attacks. The eater goats started to retreat in the face of a known threat leaving just the Void Goat. [[Rags]] knew that it could only continue its void attack for 48 seconds and so when that time was up, they managed to damage the goat, but afterwards it reversed the void sending all of the mass it had absorbed out in an explosion with the power of a tier 5-6 spell. The Void Goat fled in the chaos it caused, and the defenders won the battle. | It started out attacking the adventurers but they could do nothing to pin it down as it ate matter, magic, and even skills. The void goat turned away as the adventurers ran, and the goat started attacking monsters and the other defenders next. It shredded through everything it met including over a hundred antinium. The first thing that gave it pause was the [Templar] it came across. It could consume the [Templar] but it could not eat the faith magic. The solution the goat found was to eat as many antinium as possible to make up for this. Just as the goat started towards the antinium again, Goblins came flying in to join the battle. The [[Flooded Waters Tribe]] had experience with these kinds of monsters and wanted the reward from Erin's quest, so they attacked the Void Goat knowing that they should use area of effect attacks. The eater goats started to retreat in the face of a known threat leaving just the Void Goat. [[Rags]] knew that it could only continue its void attack for 48 seconds and so when that time was up, they managed to damage the goat, but afterwards it reversed the void sending all of the mass it had absorbed out in an explosion with the power of a tier 5-6 spell. The Void Goat fled in the chaos it caused, and the defenders won the battle. | ||
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** ? - [Trick-Shot Archer] | ** ? - [Trick-Shot Archer] | ||
** ? - [Dual Slingshot Skirmisher] (''Deceased'') | ** ? - [Dual Slingshot Skirmisher] (''Deceased'') | ||
** [[Riz| ? - Female [Knife Fighter]]] | ** [[Riz| ? - Female [Knife Fighter]]] | ||
* [[Drassi Tewing]] (''Scry Projection'') | * [[Drassi Tewing]] (''Scry Projection'') | ||
* Colmet (''Scry Projection'') * | * Colmet (''Scry Projection'') * | ||