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==Description== | ==Description== | ||
This file is an older variation of [[:File:PolMapIzril.png]] but might still be of interest | This file is an older variation of [[:File:PolMapIzril.png]] but might still be of interest. | ||
This file is intended to show "political divisions" in Izril. '''None''' of those "borders" are canon.<br/> | |||
Note that per canon, approximately 80-90% of Izril is unsettled wilderness, but this assumes that the wilderness widely around a settled area belongs to the settlement. | |||
This | |||
Note that per canon, approximately 80-90% of Izril is unsettled wilderness, but this | |||
The basic facts from the storyline are: | The basic facts from the storyline are: | ||
* Veltras owns a huge portion of land from the "tail" of Izril right into the Vail Forest. | * Veltras owns a huge portion of land from the "tail" of Izril right into the Vail Forest. (check!) | ||
* Reinhart "owns" Invrisil and lots of the surrounding land, but has more holdings all over the north | * Reinhart "owns" Invrisil and lots of the surrounding land, but has more holdings all over the north (check!) | ||
* There are three more "big" families, and then dozens of smaller noble families, and then hundreds of local nobility (like Byres, or Laken, for example) | * There are three more "big" families, and then dozens of smaller noble families, and then hundreds of local nobility (like Byres, or Laken, for example) Showing them all would turn the map into a patchwork pattern [https://upload.wikimedia.org/wikipedia/commons/a/a0/HRR_1400.png like this one]. So the large blob labeled "human lands" is actually divided into noble lands and free cities. (check!) | ||
* The Walled cities are the most important polities in the drake half of the continent | * The Walled cities are the most important polities in the drake half of the continent (check!) More speculative is that they dominate smaller towns and villages for hundreds of miles around. | ||
* There are "lesser cities" among the drakes - more than | * There are "lesser cities" among the drakes - more than 10 have been mentioned! (check!) There was never established how many, and how populous they are, but they are probably individually weaker than the walled cities, but have in total the majority of drake population on the continent. Liscor alone has 85k inhabitants, and is probably considered one of the larger non-walled cities. | ||
* Large areas are just steppe/plains | * Large areas are just steppe/plains. Grasslands? Deserts? There, the gnolls roam, and populate these areas sparsely (check!) | ||
---- | ---- | ||
Speculative Population statistics and the basis for each guesstimate: | Speculative Population statistics and the basis for each guesstimate: | ||
* '''10- | * '''10-50 million Drakes''' in total (one plausible estimate could be 18-20 million drakes: 6x1M (Walled cities), 10 cities x 100k population, 20x50k, 50x20k, 200x10k, 500x5k, 1000x1k, 5000x0.5k, 10.000 hamlets/outlying farming communities with 100 drakes) If there are vastly more drakes living in really large cities, then the superiority of the Walled Cities becomes a farce. But the curve could be vastly different, so here is is the full possible span. | ||
** 5-12 million Drakes in Walled Cities and dependent settlements | ** 5-12 million Drakes in Walled Cities and dependent settlements | ||
** 5- | ** 5-38 million Drakes in non-walled cities | ||
* '''10- | * '''10-100 million Humans''' in total (at least as many as Drakes, and possibly up to twice their number). 30 million humans would be plausible with the above detail-guess on the Drakes. They have a larger number than drakes, but it still means that the north is sparsely populated. | ||
* '''5- | * '''5-25 million Gnolls''' in total. We already know of 7 tribes, and that is for a tiny part of the gnoll plains. According to Selys, a third of all inhabitants of the South are Gnolls, while two thirds are Drakes. If we assume that there are 60% "city gnolls" (i.e. living in drake communities) and 40% "plains gnolls", the plausible calculation means that 4 million gnolls are roaming in the sparsely populated gnoll plains<br/> | ||
--> The "plausible guesstimate | --> The "plausible" guesstimate is now: 20+30+10 = 60 million Izrilians, plus-minus 10 million. Assuming that Izril has the size of Asia (the above map calculates an area of 25.5 million square miles; on Pirateaba's version it's slightly more), this would calculate as a population density of ~2-3 inhabitants (of the above three races in total) per square mile in Izril. (Comparison: modern Russia with the largely unsettled Siberia has a population density of 22 persons per square mile; Canada has 10/sqmi, the USA have 87/sqmi) | ||
Assuming that Izril has the size of Asia (the above map calculates an area of 25.5 million square miles; on Pirateaba's version it's slightly more), | |||
* '''50-200 million Goblins''' - hey, there are huge "unsettled" areas, and Izril is comparable in size to Asia, and a lot more fertile and habitable in average. That big number for the goblin population is simply counting up what we know about tribes: There are small and totally weak goblin families around, fending for themselves. There are the average tribes like the Flooded Waters (originally) and not counting for much. And there are the rare bigger tribes of more than 1000 goblins who are pushing the smaller ones around.<br />2 goblins in every square-mile would be a very low density, and small tribes like the Original Flooded Waters with 40 fight-capable adults (which means, the extended families are at least 200?) control (statistically) an area of 100 square miles. Very probably, there fit several tribes in such a territory, but let's calculate with 2/sqmile. Multiplied with Izril's uninhabitated area, that means already ~40 million goblins. If there are on average 4 goblins/sqmile, we get 80 M. If only the fiercest warriors willing to assemble under a Goblin Lord/King are drawn towards those Lords, we have an explanation how Velan assembled an army of a million goblins and how the goblins still thrived as a race after Velan was crushed in Izril. | * between to '''1 or 2 million Antinium'''? The Liscor Hive is negligible with only 33k Antinium (6.49 est.); but the other queens have neither a restriction by treaty, nor such a fierce opposition from monsters. The lowest estimate would be 100k Antinium per hive, but if there were 400k Antinium per Hive (on average) then the worries of Magnolia would have a foundation. Most of the Antinium will be mobilized in a war, unlike human populations, and only in such a vast number are they a danger to armies of the other races. | ||
* '''50-200 million Goblins''' - hey, there are huge "unsettled" areas, and Izril is comparable in size to Asia, and a lot more fertile and habitable in average. That big number for the goblin population is simply counting up what we know about tribes: There are small and totally weak goblin families around, fending for themselves. There are the average tribes like the Flooded Waters (originally) and not counting for much. And there are the rare bigger tribes of more than 1000 goblins who are pushing the smaller ones around.<br/>2 goblins in every square-mile would be a very low density, and small tribes like the Original Flooded Waters with 40 fight-capable adults (which means, the extended families are at least 200?) control (statistically) an area of 100 square miles. Very probably, there fit several tribes in such a territory, but let's calculate with 2/sqmile. Multiplied with Izril's uninhabitated area, that means already ~40 million goblins. If there are on average 4 goblins/sqmile, we get 80 M. If only the fiercest warriors willing to assemble under a Goblin Lord/King are drawn towards those Lords, we have an explanation how Velan assembled an army of a million goblins and how the goblins still thrived as a race after Velan was crushed in Izril. | |||
[[Category:Maps]] | [[Category:Maps]] | ||
[[Category:Fanart-by-Enyavar]] | [[Category:Fanart-by-Enyavar]] | ||
[[Category:Fanart-of-Izril]] | [[Category:Fanart-of-Izril]] | ||