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Goblins, potentially only Goblin leaders, can sense other Goblin leaders in the distance as lights in the darkness. It seems to be partially up to the will of a Goblin if they allow themselves to be sensed. The strength of their light doesn't directly correlate to the strength of the Goblin. Goblins are able to sense other Goblin leaders even across continents and seas, depending on their light's strength, though it gets harder to pinpoint locations the farther it is.<ref name=":5" /> | Goblins, potentially only Goblin leaders, can sense other Goblin leaders in the distance as lights in the darkness. It seems to be partially up to the will of a Goblin if they allow themselves to be sensed. The strength of their light doesn't directly correlate to the strength of the Goblin. Goblins are able to sense other Goblin leaders even across continents and seas, depending on their light's strength, though it gets harder to pinpoint locations the farther it is.<ref name=":5" /> | ||
==== Cave Goblins ==== | |||
[[Cave Goblins]] appear identical to the above-described Goblins, with the exception of having grey skin instead of green. | |||
== Evolution == | == Evolution == | ||
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==== Duxcepin ==== | ==== Duxcepin ==== | ||
An extremely rare evolution that rules and inspires. It is taller than a Goblin, with hairless pale skin, a squatter head shape, larger drooping ears, and large eyes which can illuminate.<ref>{{VERef|10.30 GGMG}}</ref> | An extremely rare evolution that rules and inspires. It is taller than a Goblin, with hairless pale skin, a squatter head shape, larger drooping ears, and large eyes which can illuminate.<ref>{{VERef|10.30 GGMG}}</ref> | ||
== Behavior and Culture == | == Behavior and Culture == | ||